The Eddenborough it is a bustling trade center along an old Highway in the glorious Kingdom of Geoff. (GH) The city wasn’t so prosperous, but the new Duke of Eddenborough has really done great things to change it around when he gave up the adventuring hat on request from the King.
The adventure begins with a Security Consultant trying to find her escort, stumbles upon the beloved leader of the City, in consorts with the likes of demons as he demanded information. Just then she is spotted…

This home brew 3.5e D&D Campaign puts a free-form set of adventures in and around the great city of Eddenborough. As a miss-matched set of intrepid souls find themselves tangled in a web of Intrigue and deadly contest for life. But with great risk comes great reward. Treasure and Friendships abound.

House Rules

Rule Sets

  • Core Rules – Anything from the core rule set is fair game no-questions asked.
  • Extra Rules – All Other Source book rules must be brought to DM before use in the campaign.

Death and Dying

Any time a character falls to 0 or fewer hit points, that character must make a Fortitude save equal to 5 + damage below zero (0) hit points:

  • success by >5 – disabled and conscious.
  • Success – Unconscious and Stable
  • Failure – Unconscious and Dying. Each round Must make a Save DC +1 (cumulative)
  • Failure >5 – Dead

New Characters

Characters shall roll stats in following Manner:

  • 1 × 4d6 Re-Roll 1’s and 2’s, drop the lowest
  • 2 × 4d6 Drop the Lowest.
  • 2 × 3d6 re-roll 1’s
  • 1 × 3d6
    All rolls are done in front of the DM, they can then be place in and any order.

I also like Players to fill out this New Character Questionnaire It is worth 1 encounter at your level of Bonus XP.

Cancellation/Reschedule/Tardy Policy

Sessions with fewer than 3 players will be cancelled. The person responsible for bringing the group below 3 players, must notify all other layers of the Cancellation.

Anyone who wishes to Reschedule in lieu of Cancellation is responsible for contacting and coordinating the change.

The GM is NOT responsible for this.

If you are Late, notify the DM via cell or text. The person is responsible for making sure the DM has acknowledged the text.


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