Anarra

Description:

Anarra Corastin NOTES Half-Elf, Rogue 7th Medium Humanoid (Human, Elf) Alignment: Neutral [Pelor] Hit Dice: 7d6 (35 hp) Initiative: +3 Speed: 30’ (6 squares) (light enc.) Space/Reach: 5 ft./5 ft. AC: 16 (+3 Armor, +3 Dex, ), Touch 13, Flat-Footed 16

Saves: Fort +2, Ref +10, Will +3 Abilities: Str 11, Dex 17, Con 11, Int 14, Wis 12, Cha 12 Base Attack/Grapple: +5/+5

Single Attack: Rapier: +9 melee (1d6+1/18-20) Shortbow: +8 ranged (1d6/20/x3) Dart: +8 ranged (1d4/20) Dagger: +8 melee (1d4/19-20)

Full Attack: Rapier: +9 melee (1d6+1/18-20) Shortbow: +8 ranged (1d6/20/x3) Dart: +8 ranged (1d4/20) Dagger: +8 melee (1d4/19-20)

“────┤ FEATS ├──── Nimble Fingers, Lightning Reflexes, Weapon Finesse.

────┤ SKILLS ├──── Appraise +2, Balance +7, Bluff +6, Climb 3+2, Decipher Script +3, Diplomacy +7, Disable Device +11, Disguise 1+2, Escape Artist 8+2, Forgery +3, Gather Information +5, Heal +1, Hide +10, Intimidate +3, Jump +7, Listen +10, Move Silently +10, Open Lock +12, Ride +3, Search +10, Sense Motive +7, Sleight of Hand 8+2, Speak Language x3, Spot +10, Survival 1+2, Swim +1, Tumble +10, Use Rope 10+2, Knowledge: Local +6.

────┤ EQUIPMENT ├──── ARMOR WORN: Leather Armor. Rapier, Shortbow, 2xDart, 2xDagger, Backpack, Sunrod, Silk Rope, Oil, Bedroll, Thieves’ tools

────┤ PROTECTIVE ITEMS ├──── Cloak of Elvenkind . ────┤ LANGUAGES ├──── Common, Elven, Knoll

────┤ TOTAL CHARACTER VALUE ├──── 2,609 gp.”

────┤ Racial Traits: Half-Elf ├────

Immune to Magic Sleep Spells & Similar Effects +1 racial bonus on Listen, Search, and Spot checks +2 racial bonus on Diplomacy and Gather Information checks Elven Blood: For all effects related to race, a half-elf is considered an elf

────┤ Vision & Senses ├────

Low-Light x2

────┤ Class Features: Rogue 7th ├────

Sneak Attack: +4d6 damage Trapfinding: use Search to locate traps when the task has a DC higher than 20 Evasion (Ex): Take no damage on successful Reflex save Trap Sense (Ex): +2 Reflex vs Traps, +2 AC vs Traps Uncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footed

────┤ Conditional Bonus – Half-Elf Race ├────

+2 racial bonus on saving throws against enchantment spells or effects [Half-Elf]

────┤ Conditional Bonus – Weapons ├────

+2 bonus on Sleight of Hand checks made to conceal a dagger on your body

────┤ Conditional Skill Synergies ├────

+2 to Disguise to Act in Character [Bluff Synergy] +2 to Use Rope involving bindings [Escape Artist Synergy] +2 to Survival when following tracks [Search Synergy] +2 to Climb checks involving rope [Use Rope Synergy] +2 to Escape Artist involving rope [Use Rope Synergy]

Bio:

Anarra

Eddenborough Anarra